Nov. Die Rift Schatzkarte I kannst du in jeder Truhe und bei jedem Monster in Rift finden. Jede Schatzkarte ist relativ rar, bringt aber auch einen. Schatzkarten zeigen euch Stellen, wo ihr graben könnt und eine versteckte Truhe vorfindet. Schatzkarten können Auridon, Grünschatten, Rift. Bal Foyen. Jan. Schatzkarten liegen überall in der jeweiligen Zone herum und sind zufallsbedingte Es gibt übrigens auch spezielle Schatzkarten, die nur für Käufer der aus dem Dolchsturz-Bündnis und dem Ebenherz-Pakt weiter. 1; 2 · 3.
Information about using Rift Sample mod feel free to copy it. The main goal of Rift is to provide a mod API capable of extending any aspect of the game while changing the game as little as possible and adding no additional dependencies.
Rather than an over-complicated event system, Rift implements a simple, faster, and cleaner interface-based system for extending vanilla Minecraft.
For modifying vanilla behavior, Rift encourages mods to use the Mixin library to add callbacks or redirects in any vanilla method, rather than an fixed and inflexible set of hooks.
Rift intentionally does not add complex features such as energy APIs, alternative model renderers, and custom block state formats.
Those should be implemented in separate library mods. The main advantage of this is that Rift can quickly update more quickly to newer Minecraft versions, and users will never need to use features that their mods don't need.
Rift with no mods will always be just as fast, stable, and memory-efficient as vanilla Minecraft. The Rift API does not provide hooks to modify existing game mechanics.
Instead, it provides hooks to extend every aspect of the vanilla game full list can be found below. Rift also encourages mods to be more integrated into vanilla Minecraft by using vanilla APIs whenever possible and sharing creative tabs and option menus with vanilla, reducing the difference the player sees between vanilla and modded content.
However, this does not mean that Rift mods are limited in any way. In fact, the opposite is true. Rift mods can change the way the game works in an even more flexible way than by only using Forge's API, through the use of Mixin, a simple annotation-based system for modifying vanilla code.
Mods can inject callbacks to their methods at any point in any vanilla method, or replace vanilla methods or sections of them with their own code.
Mixin also ensures that many mods can inject into the same method without reducing compatibility. With Rift, your mods will work throughout many Minecraft versions.
Through optional mod compatibility modules, Rift will remap mods to updated obfuscated names and inject unimplemented vanilla methods back into classes, making the unstable Minecraft API stable.
Although compatibility of all mods across many Minecraft versions may not be possible, most mods should work for at least a few versions.
Whether it is installed as a Forge mod, or on its own, Rift will not slow down the game's loading time. Rift is based on interfaces rather than an event bus, so it will not load any additional libraries, event callbacks will be extremely fast, and adding your own mod event can be done in a few lines of code.
Unlike Forge, Rift's goal is to make modding more modular. Rift itself only provides features for extending the vanilla game, and more advanced APIs and features are provided by the community.
Here are some solutions for a few common features: I cannot load a single mod with this modloader other than Almost Enough Items without it crashing immediately in version MC 1.
I don't get it. Unless I'm doing something wrong, I don't see why this is completely useless on my computer. Yes, Rift installed correctly. I tried removing it and installing it again, and that made no difference.
In reply to Kreezxil:. I want to run untrusted java code on the server, which is uploaded by the client using a mod at runtime.
That couldn't be done in Forge because they disabled the SecurityManager. So it had no Java 'sandbox mode'. In reply to doghead In reply to LegendLength:.
In reply to Konitor:. In reply to vizthex CurseForge Register Sign In. X Table of Contents. Rift will recognize and load it Installing in MultiMC: Spigot support coming soon Mod developers: Making a lightweight and modular API The main goal of Rift is to provide a mod API capable of extending any aspect of the game while changing the game as little as possible and adding no additional dependencies.
Making mods more vanilla-feeling The Rift API does not provide hooks to modify existing game mechanics. Making mods work in many Minecraft versions With Rift, your mods will work throughout many Minecraft versions.
Very fast and efficient Whether it is installed as a Forge mod, or on its own, Rift will not slow down the game's loading time.
Arizona Sunshine Rated 3. Space Pirate Trainer Rated 4. Dark Legion Rated 3 out of 5 stars. Halo Recruit Rated 3. This thrilling content is on Windows Mixed Reality.
To experience this amazing new reality, make sure your immersive headset is plugged into a compatible Windows 10 PC. Features Designed for Virtual Reality First Classic dungeon crawling experience with grid-based movement, hidden rooms, pressure plates, trapdoors, fireballs, challenges, tactics and more A unique and compelling story told through the environment, text and speech Optional Scare level, Off, Normal or Extreme Optional Difficulty levels including hardcore perma-death.
Additional information Published by Psytec Games Ltd. Published by Psytec Games Ltd. Developed by Psytec Games Ltd. This app can Access your Internet connection.
Report this product Report this game to Microsoft Thanks for reporting your concern. Our team will review it and, if necessary, take action.
Schatzkarte Rift 1 VideoRift Schatzkarte I (1) (The Rift Treasure Map I) - Elder Scrolls Online Stehst du mit dem Autor des Basis-Addons in Kontakt, so dass er evtl. Glaube bei SteamVR ist 2. Storm Reaver Book of ra spielen casino posts: TreasureMaps German Patch v1. So das hat mir grade keine Ruhe gelassen Geschätztes vermögen angela merkel Benutzernamen durch Kommata. Send a private message to kikyou2. Das sah dann gut aus. Hast du deine Übersetzung schon den Autor der originalen Mod zur Verfügung gestellt? Das sah dann gut aus. Die Karten aller Gebiete bis auf "Khenarthis Rast" werden angezeigt. Add Fargoran to Your Buddy List. Kann mir nicht vorstellen, dass da noch keine Positionen bekannt sind? September Zuletzt bearbeitet: Nur die Titel durchsuchen Erstellt von: Momentan hoffe ich auch das der Original Addon Coder das Multi-lingual umgebaut bekommt. Taco-Shops Standorte - Herausforderungen Fortnite:
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Schatzkarte rift 1 -Trenne Benutzernamen durch Kommata. Problem in Volskygge Skyrim: Originally Posted by Fargoran Hallo Stormreaver! Schade das es keine Profile in Steam VR gibt. Momentan hoffe ich auch das der Original Addon Coder das Multi-lingual umgebaut bekommt. Add Fargoran to Your Buddy List.
We would never think about stealing your work, so please don't steal ours. Please also check out our other Rift Guides: Table of Contents Many other subjects will be added When following a link, you can use your back button to return.
It shouldn't change the page. Creating Your Character Return to Top. Once you've logged into the game and are ready to create your character, you must first choose a shard or server.
Players can freely run around the world without being PvP flagged. Meaning, players on the opposing faction cannot automatically attack you unless you have recently left a Warfront or PvP flagged yourself.
Once you leave the beginning zones for your faction, you will be automaticaly PvP flagged. Once you have chosen your shard, you can now create your character.
Hit the ' Create ' button. Factions Return to Top. You must first choose between which faction you wish to play. In game, opposing factions cannot communicate with each other, are considered enemies, and have different cities and leveling areas - for the most part.
The two factions in the game are the Defiant and the Guardians. At this time, there really isn't any noticable difference between the two factions other than the races you can be.
Defiant can be Bahmi, Eth, and Kelari. Guardians can be Dwarves, High Elves, and Mathosians. Races will be covered in the section below. To make a long story short, the Guardians are basically chosen by the Gods to save the world of Telara.
Whereas the Defiant are learned how to technologically create Ascended. The end result; both factions have Ascended. When you begin playing, you are an Ascended.
How you came about being Ascended depends on the faction you chose to play. Other than a different history, access to different cities, and different quest chains while leveling up - there is no real difference between the two factions.
As stated previously, the biggest difference is the access to the Races. Races Return to Top. Once you have chosen your faction, it is now time to choose your Race.
This is now the first difficult decision you have to make! In Rift, each Race begins with certain statistics and Racial-only abilities.
Some of these Racial-only abilities or simply called Racials are very powerful, especially when playing certain Classes. Below, each Race's perks are listed:.
Mighty Leap Cast Time: Leaps at the selected area. Cannot be used in combat. The Kelari transforms into a ghostly fox for up to 30 seconds, giving them a wider radius to avoid aggro with, and despawning any pets the Kelari may have.
Density Passive Always Active Dwarves can now fall twice the distance of other races safely. Angelic Flight Cast Time: Flies toward the selected area.
Motivational Roar Cast Time: Classes and Soul Trees Return to Top. Once you have chosen your Race, it is now time to choose your Class.
In Rift, there are 4 Classes: Cleric, Mage, Rogue, and Warrior. The actual Classes don't really have much meaning. For example, you don't get any abilities as a Cleric, Mage, Rogue, or Warrior.
You choose a Class solely because of the Souls they can use. Each Class can use 8 different Souls technically 9, but 1 Soul for each Class is solely a PvP Soul and is not available at the beginning of the game.
The Souls are what determines your character's Abilities. Below are a list of all 32 Souls currently available:. Convictions Justicar only Important Statistics: Healing , Offensive , Defensive Pet Souls: Offensive Cabilist Soul Pairings: The Cabilist is an offensive cleric who draws on power that others fear.
Using ritual and sigil to call forth seeping death and suffocating water, they devastate the battlefield with powerful attacks that catch all of their enemies in a sinking grip.
Offensive Druid Soul Pairings: A Druid is a powerful offensive melee combatant who exists in harmony with the forces of nature.
They are able to call forth uncorrupted fae spirits from the plane of life to harry their foes, heal their allies, and even manifest as a companion creature.
Offensive Inquisitor Soul Pairings: Inquisitors are offensive clerics who specialize in the ministering of pain.
They channel their divine wrath into individuals they deem worthy of punishment, corrupting the blood in their veins and slowing the beat of their very hearts.
Defensive Justicar Soul Pairings: Justicars are healing clerics who excelt at fighting shoulder to shoulder with their allies in close combat.
Their conviction builds with each swing of their weapon, bolstering nearby allies and powering their potent healing magic. Healing Purifier Soul Pairings: Purifiers are healing specialists who draw from a synthesis of life and fire spirits allowing them to focus incredible healing energies on a single individual.
Their spiritual power can also be focused outwards smiting down those who oppose them. Healing Sentinel Soul Pairings: The Sentinel is a healer who brings the blessings of light and healing to all that would do the will of the gods.
Capable of healing large groups of those in need, Sentinels bolster their allies with the life of the gods, and protect themselves with the wrath of the divine.
Offensive Shaman Soul Pairings: The Shaman is an offensive cleric who servers as a conduit for the elemental forces that comprise the world.
This power augments the Shaman's every attack, making them powerful melee combatants as well as shielding them from harm. Healing Warden Soul Pairings: The Warden is a healer who calls upon the soothing power of water.
They specialize in slow healing that escalates over time, making them ideal at aiding allies over prolonged fights that would leave most exhausted and unable to continue.
Offensive , Supportive , Healing Pet Souls: Supportive Archon Soul Pairings: Archons are support specialists who have mastered the art of stealing an opponent's strength and converting that raw energy into beneficial magic.
This allows them to bolster their allies, instantly turning the tide of battle when things seem bleakest. Healing Chloromancer Soul Pairings: The Chloromancer is a healing specialist who draws on the vital energies of plants and nature to find a balance between life and death.
This allows them to harness energies into a devastating force, or recycle destructive magic to heal their allies. Supportive Dominator Soul Pairings: The Dominator is a support specialist who excels at terrorizing their opponents leaving them unable or unwilling to act.
Those who are capable of mustering the courage to assault a Dominator will find themselves at the mercy of arcane shields that return the fury of their blows tenfold.
Offensive Elementalist Soul Pairings: Elementalists are offensive mages who specialize in manipulating and controlling the raw energies of the planes.
Through fierce discipline and strict study, they have learned to master the primal forces of the elements and bind them into physical form to serve their will.
Offensive Necromancer Soul Pairings: Necromancers are offensive mages who have mastered the forbidden art of reanimating the dead and binding them to their will.
Their twisted magics allow them to siphon off the vital essence of their opponents leaving them frail and unable to defend themselves from their undead minions.
Offensive Pyromancer Soul Pairings: Pyromancers are offensive mages whose sole focus in the mastery of fire. They are capable of harnessing this power for a multitude of uses, from massively destructive fireballs to more subtle manipulations that trap their opponents behind a blazing wall of fire.
Offensive Stormcaller Soul Pairings: A Stormcaller is an offensive specialist who has learned to harness the power of the weather.
They can devastate a large area by drawing on the power of wind and water, chilling their opponents with freezing rain or stopping their hearts with a bolt of lightning.
Offensive Warlock Soul Pairings: Warlocks are offensive specialists who embrace the darker forces of entropy and death.
From within a cloak of protective shadow, these mages direct deathly energies inexorably consuming their enemies' lives, and feeding the Warlock on their stolen health.
Combo Points Important Statistics: Offensive , Supportive , Defensive Pet Souls: Offensive Assassin Soul Pairings: Assassins are offensive rogues who have mastered the art of subtlety and subterfuge, they stalk the shadows bypassing obstacles to launch devastating surprise attacks.
Those who survive the intitial assault will rapidly find themselves falling prey to their virulent poisons. Supportive Bard Soul Pairings: Bards are support specialists who use their songs to inspire their allies and dishearten their foes, and are most effective as part of a group of adventurers, where their musical codas, fanfares, and anthems are most effective.
Offensive Bladedancer Soul Pairings: The Bladedancer is an offensive specialist who overcomes opponents with precision strikes and graceful agility.
Their deadly dance is so fluid as to be mesmerizing, enabling a talented Bladedancer to easily avoid or deflect incoming attacks, while simultaneously launching lethal attacks of their own.
Offensive Marksman Soul Pairings: Marksmen are offensive sharpshooters who are trained to thin the enemy ranks with ruthless efficiency.
They combine swift hit and run attacks with devastating volleys, endlessly harassing their opponents, leaving behind a field of dead and crippled foes in their wake.
Offensive Nightblade Soul Pairings: The Nightblade is an offensive rogue who mixes arcane powers with cold steel for deadly efficiency. Cloaked in shadow they rely on precise strikes of the blade and the cold fires of death to leave naught but ash in their wake.
Offensive Ranger Soul Pairings: Rangers are flexible rogues with an uncanny way with the wild beasts of Telara.
These masters of bow and blade develop a bond with their pets that lets them move as one in battle, each knowing what the other is thinking and reacting accordingly.
Defensive Riftstalker Soul Pairings: The Riftstalker is a defensive specialist who has learned to bend the magic of the planes to aid them in battle.
They use this knowledge to shift themselves in and out of the planes granting them unprecedented mobility and the ability to shrug off the most lethal of blows.
Offensive Saboteur Soul Pairings: The Saboteur is an offensive based rogue who employs all manner of explosives and other incendiaries to cripple their opponents and control their battlefield.
With proper preparation a Saboteur can destroy a group of opponents without ever engaging them directly.
Defensive , Offensive Pet Souls: Offensive Beastmaster Soul Pairings: The Beastmaster is an offensive warrior whose strength comes from a deep bond with his spirit companion.
This companion both manifests as an ally in battle and also emboldens the Beastmaster, granting its virtues to its master.
Offensive Champion Soul Pairings: The Champion is an offensive powerhouse that specializes in the use of two-handed weapons. They wade into battle, quickly closing on the strongest opponent they can find with a single goal in mind: Defensive Paladin Soul Pairings: A Paladin is a defensive warrior specializing in the use of shields to deflect incoming damage and set up powerful counter attacks.
In addition they call upon divine powers to bolster their own defenses as well as those of nearby allies.
Offensive Paragon Soul Pairings: The Paragon is an offensive fighter who does not pause long enough to give his enemy time to attack him. A master of dual-wielding blades, he builds up powerful attacks using parries and disciplined forms to both propel his attacks and keep him out of danger.
Defensive Reaver Soul Pairings: Reavers are defensive specialists who combine the art of combat with the entropic energies of death.
The slightest touch of their weapon can spread disease and incite madness, leaving enemies incapable of mounting as assault against the Reaver and their allies.
Offensive Riftblade Soul Pairings: A Riftblade is an offensive Warrior who uses both blade and elemental forces to attack his enemies. Versatile in their attacks they are able to attack at range with spears of elemental energy or in close combat by enhancing their weapon with raw elemental power.
Defensive Void Knight Soul Pairings: The Void Knight is a defensive specialist who has trained in eldritch techniques to fight those who wield magic.
Spells that would bring another warrior low are shaken off by a Void Knight, reflected back at the caster, or stored in magical pacts they can unleash with devastating effect.
Defensive Warlord Soul Pairings: A veteran and survivor of many battlefields, the Warlord is a support specialist who has lived his life in conflict and understands it at an instinctual level.
With powerful command auras, he controls the field of battle, emboldening allies and weakening opponents. Class Ascended System Return to Top.
Currently, as you level through the first zone Terminus for Defiant, Mathosia for Guardians , you will be ge given access to 3 Soul Trees.
At any time, you are able to use up to 3 Souls at once. For each level you gain, you gain points that you can spend on each Soul. Sometimes you will gain one point when you level, sometimes you will gain two points.
In total, you are expected to have 66 points at Level This allows you to choose mock builds and spend points.
Zam's Soul Tree Calculator. This is what you would see after just a few minutes of playing the game. You've picked your Class, but are currently Level 1.
The top of the Soul Tree is considered the Branches. This is where you spend your points. As you spend points, the Roots of the Soul Tree go deeper, unlocking even more Abilities.
Currently, you only have two Abilities unlocked in the Roots. You must spend more points to unlock more. This is what you would see after a few levels and spending some points.
You now have spent 4 points into your Soul Tree. This has unlocked two more Abilities in the Roots. You have now gained some more levels and have been given access to a second Soul Tree.
You have yet to spend any points in your Shaman Soul Tree and only have the initial 2 Root Abilities available. You have now gained quite a bit of levels and have all three Soul Trees active.
The above chart hopefully gives you some insight into how the Soul Ascension system works. Keep in mind that you cannot have more points in a single Soul Tree than what your current level is.
For example, at Level 10, you may have 13 total points to spend, but the most a Soul Tree can have is 10 points because you are only Level This forces you to spend points in other Soul Trees as you level up.
You will spend a ton of time thinking about which Souls to use, how many points to spend in each, and when to spend them.
And to me, that's what makes this system so great. For example, if you were playing World of Warcraft, you would figure out which specialization you want, look it up on some forum, and pick your talents after about 5 minutes of thinking.
At some point along the line, you might change a point or two. Rift's system allows so much thinking and customization compared to that and many other games.
Your playstyle is directly affected by the Souls you pick. Yes, some set-ups will probably result in the same builds - such as tanking as a Warrior. But overall, just about every player will have a different build than everyone else.
In Rift, there is an easy way change your Soul Trees at any time. You can simply visit your Class Trainer, which are found all over the place, and ask to reset your souls.
You must pay a small fee, which increases as you level up, not as you reset your souls. When you reset your souls, you will simply be able to change Soul Trees to others you own and respend your points.
You can also purchase new roles from your Class Trainer. You can purchase up to a total of 4 roles and switch between them at any time.
You must be out of combat to switch roles. In addition to changing your Soul Trees, you can also obtain more Souls. You begin the game by obtaining 3 Souls only.
However, once you make your way to your faction's major city Meridian or Sanctum , you can find NPC's of the Souls you want.
Accept and complete their quest to earn that Soul. Accept and complete their quest to earn the Purifier Soul.
Combat Systems Return to Top. Combat in Rift is fairly reactive. Each Class has their own style of combat which makes the game dynamic to play if you're playing multiple characters.
In addition to classes, even some Souls have varying styles of combat. However, if you are a Justicar, you will also use Convictions. Certain Abilties grant charges of Convictions while others consume them.
Besides varying playstyles by Class, the combat system is similar to most other MMO's. You can view the video below of a typical fight:.
Clerics and Mages both use Mana as their Energy Source. Mana is directly influenced by a character's Intelligence and Wisdom Stats. Intelligence increases the maximum amount of Mana a character has.
Wisdom increases the rate at which a character's Mana regenerates. Abilities consume a certain amount of Mana to be used.
If a character runs out of Mana, they will be unable to use their Abilities and will be rendered nearly useless. Thus, it is very important for Clerics and Mages to have as much Intelligence and Wisdom as possible.
Rogue , Warrior Rogue Warrior. Rogues and Warriors use Energy as their Energy Source. Although labeled differently, a Rogue's Energy functions exactly the same as a Warrior's.
Energy caps at and regenerates at a steady rate. There is currently no way of increasing a character's maximum Energy or the rate at which their Energy regenerates.
Abilities consume a certain amount of Energy. The more powerful the Ability, the more Energy it costs. Players must find a balance between using Efficient Abilities and Powerful Abilities.
During combat, a player should avoid fighting at Energy or 0 Energy. If at Energy, the player is not using enough Abilities. At 0 Energy, the player is over using their Abilities and relying on Auto Attack more than they should.
Conviction Combat System Class: Once a Justicar has spent at least 2 points into their Soul Tree, they will have access to the ability, Cavalier.
Cavalier is a buff that lasts for 60 minutes. If active, any Life-based damaging ability the Justicar uses will grant 1 Conviction.
A Justicar can stack as many as 4 Convictions at a time. Currently, Convictions show up as a buff with a small number on the buff to indicate the amount of charges available.
The purpose of Convictions is that many Justicar abilities require a Conviction to be used. Meaning, without having a Conviction charge available, the Justicar would be unable to use those abilities.
Learning how to utilize Convictions is vital to playing a Justicar. Pact Combat System Class: Warrior Void Knight only. Innately, Void Knights are able to earn Pacts.
Although there are multiple ways of eventually earning Pacts, the basic is through the Void Ability. With Void, Void Knights absorb a percentage of incoming non physical damage and each time they absorb they gain a Pact.
A Void Knight can only have a maximum of 10 Pacts at a time. Pacts show up as a buff with a small number on the buff to indicate the amount of charges available.
The purpose of Pacts is that many Void Knight abilities require a Pact to be used. Meaning, without having a Pact charge available, the Void Knight would be unable to use those abilities.
Learning how to utilize Pacts is vital to playing a Void Knight. Charge Combat System Class: Mages are the only ones who use the Charge Combat System.
All Mages use this system. As a Mage, your Abilities generate Charge as you use them. Charge continues to stack up to a maximum of Once at , you can no longer gain Charge.
Charge is then used to fuel other Abilities. Certain Abilities are only useful if you have a lot of Charge built up.
If you were to use them with 0 Charge, those Abilities would have no use. It is vital to learn how to adaquately use Charge when playing a Mage.
Many powerful Abilities are only powerful if you are able to manage your Charge. When I say that it's important to manage your Charge, this is what I mean:.
Please Note, these scenarios are entirely hypothetical and are just to prove a point! You engage a mob.
You build your Charge to , which takes 10 seconds. Then, you use Entropic Veil. You kill the mob 5 seconds later.
Entropic Veil continues to consume your Charge for another 10 seconds. You build your Charge to 50, which takes 5 seconds.
You kill the mob 7 seconds later at the same time Entropic Veil ends. This is much more efficient and the mob died in a short period of time.
The goal is to spend the least amount of time building Charge to make Charge-consuming Abilities last up until the exact moment the mob dies. This allows you a longer amount of time while engaged with the mob to be using the Charge-consuming Abilities.
It is very important to master this skill as a Mage. Combo Point Combat System Class: Combo Points on Target's Frame. Rogues are the only class that uses a Combo Point system.
All Rogues use this system. You can stack up to a maximum of 5 Combo Points on one target at a time. Please note, putting a Combo Point on a second target will erase all Combo Points on your previous target.
However, you can freely switch targets and retain Combo Points if you re-target the original mob. Once you've stacked Combo Points on a target, Rogues can then use Finishers that consume all Combo Points on that target and do some sort of effect that increases in correlation to the amount of Combo Points you had on the target.
For example, if a Marksman uses Swift Shot and stacks 3 Combo Points on their target and then uses Rapid Fire Shot, they would deal 63 damage to the target and grant them the Rapid Fire Buff for 36 seconds.
As a Rogue, it is very important to figure out the balance of awarding Combo Points and using them. For instance, it would be inefficient to just simply add 1 Combo Point, use a finisher, add 1 Combo Point, use a Finisher, etc.
Scenario 2 might always be better for DPS, but it may not always be the best option. It is better to use a Finisher and kill the mob than it is to keep adding more Combo Points which will just disappear when the mob dies and before you can use a Finisher.
Choose a 4-digit Oculus PIN. You'll need it to make purchases in the Oculus Store. Rift Software Setup Here's how to install the Oculus software on your computer and get your Oculus account set up.
Make sure your computer meets our recommended System Specifications , especially if you haven't ordered your Rift yet. You may need to take steps outside the Oculus software during this process, such as updating your graphics card GPU driver.
The setup process will take about minutes to complete. Download the Oculus app, and install it on your computer. Download Oculus Setup from www.
After the welcome screen, read and accept the Oculus Terms and Conditions. If you get a Windows Security challenge, click Install.
If you have any issues or get an error message, see Rift Software Troubleshooting. You'll need an Oculus account to use Rift.
Let's create your Oculus account. If you already have an Oculus account—for instance, if you also have Gear VR—just sign in.